When she was 7 years old, what Sorano Fuu (the protagonist) saw in her living room were the lifeless bodies of her beloved parents, who had died at the hands of an unknown culprit.
Taken in by a group of people known as “Tenshi”, Fuu asks them why her parents were killed. One of the Tenshi said to the young Fuu, “Your parents were “Dealers”, who are people that sell “Hoshi”. That is why they were killed.
Her parents were criminal vendors of the illegal-to-sell, taboo Hoshi on a large scale. This truth greatly troubled Fuu, and so she made a vow – to atone for her deceased parents’ crimes.
Now, the 20-year-old Fuu is a Tenshi who protects Akatsuki, a town in Cloud.
There was something she saw through the many missions she completed with her colleagues. That “something” is their sad pasts, all of which revolve around Hoshi.
They are still bound by the past; will they be able to break free of the curse of their pasts?”
Title: Hakuoki: Kyoto Winds Company:Otomate Release Date: August 24, 2017 Platform: PC (Steam) Walkthrough used: https://steamcommunity.com/sharedfiles/filedetails/?id=1122528878
In a nutshell
In the hopes of finding her father, Chizuru goes to Kyoto to search for him. Instead, she finds the Shinsengumi. Shinsengumi members are a bunch of guys who protect the city but is also feared by the people. However, these guys are searching for her father as well. So together, they search for Chizuru’s father while she stays with them.
I was really hesitant to play this game since I felt like there was so much to catch up on, what’s with the long line of Hakuoki titles. Even with the two new titles, it was hard for me to know what was the difference between Kyoto Winds and Edo Blossoms. But my curiosity won and I’m so glad I played the game.
Code:Realize ~Shukufuku no Mirai~ explores all the possible scenarios it can squeeze out of its setting. Otomate decides that this game is a cross between a fan disk (FD), a sequel, and a spin-off. But they promote it as a fan disk, so my expectations are that of an FD – fun, light, and full of lovey-dovey moments. It seems like Otomate’s idea of FD is different than mine because I certainly don’t think FDs should contain even more heartbreaks than the first game.
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